Civ v terracotta army free#
Building a Harbor in the Capital provides 1 free Cargo Ship and 1 additional trade route.Building Lighthouses provide 1 free Workboat.+100% Production towards Walls and Castles.+15% Strength for units in friendly territory.+50% City range attack strength when a unit is garrisoned.+100% Production towards Universities and Gardens.+1 Culture and +50% Tourism from Great Works.+100% Production towards Markets and Mints.Markets, Banks and Stock Exchanges generate 50% more gold.+1 Gold per luxury resource worked by a city (increases to +2 Gold after researching Economics).+100% Production towards Libraries and Watermills.25% of base Production is added to Science.+100% Production towards Workshops and Stone Works.+100% Production towards Courthouses and +25% Production towards military land units.+4 Happiness per general and admiral and +2 Happiness from Courthouses.+100% Great General and Admiral birth rate.+100% Production towards Aquaducts and Stables.City connections generate 50% more gold.Internal Trade Routes generate +50% Food or Production.+10% Food and +10% Production in cities connected to the Capital.+100% Production towards Granaries and Forges.+100% Production towards Caravansaries and Harbors.Once allied with a city state, the city state receives a permanent bonus to Defense, Food, Production, Science and Gold.+2 Influence from trade routes with city states, +3 Influence if you can demand tribute.+100% Production towards Monuments and Amphitheaters.+100% Production towards Colosseums and Circuses.+1 Happiness from every Monument, Broadcast Tower and Happiness building.+100% Production towards Barracks and Armories.All melee and Gun units start with free Drill I and Shock I promotions.These traits do not replace existing unique abilities. Many custom civilizations also feature support for this mod.Įach civilization leader is assigned two unique abilities from the list below.
Civ v terracotta army mod#
Inspired by a similar mechanic in Civilization IV (known as "Traits"), the mod assigns 14 unique abilities to the existing 43 civilisation leaders, based upon their historical and in-game personalities.
Civ v terracotta army full#
See included Credits.txt file for full details.Civ IV Traits in Civ V by Bingles is a mod that adds additional unique abilities to each civilization. The Death's Head Hussar can make for a devastating strike against enemy lines. It also reduces the Combat Strength of any enemy unit within two tiles. Unlike the Cavalry that it replaces, the Death's Head Hussar ignores enemy Zone of Control and may cause enemy units to take 5 points in damage by simply entering into an adjacent tile. The Death's Head Hussar is Prussia's second unique unit.
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Replaces the Cuirassier with Enlightenment Era enabled. Align your Landwehrs together to maximize the power of Prussia's armies. This bonus is doubled should this Combat Unit also be a Landwehr. Unlike the Rifleman that it replaces, the Landwehr gains a Combat Bonus when it begins its turn adjacent to another Combat Unit. The Landwehr is one of two unique units available to Prussia. Replaces the Line Infantry with Enlightenment Era enabled. Military Buildings provide 33% more XP to newly trained Land Combat Units. Specialist GPPs and Yields increase Military Production.