As such, at the end of each of these all out sprints, the character would be completely out of breath and would have to move at half speed until some sort of CON save is made. These speeds are not those of top Olympians but rather those of a typical athlete running against competition. If a character could run a 6-7 minute mile, then he/she would be doing that at a movement speed of 80′ / turn.If a character needs to sprint for 400m, this would be a movement of 130′ / turn and take 1 minute before becoming exhausted.Usain Bolt averages 23 mph over 100m and in D&D speeds, this equates to about 200′ / turn.This speed equates to running the 100m dash in 12 seconds (faster than ).
#D&d 3.5 to 5e conversion full
In fact, at a full sprint, a typical athlete could reach a top speed of 170′ / turn and hold it for no more than 2 turn before becoming as exhausted as you see sprinters get after competing in this event. It’s fast but not an all out sprint.ĭropping the books and putting on running shoes, this athletic college student could run much faster than a D&D dash.
A movement speed of 30′ / turn would equate to a walking speed of 3.4 mph.This would equate to a character with a backpack full of supplies: Let’s take a typical college student carrying a backpack full of books. A movement speed of 30’/turn is equal to 3.4 mph (5.8 kph)Įxamples of various movements converted into D&D 5e.30’/turn = 30 feet/6 seconds or 300 feet/minute.
How would this compare to a person carrying groceries dashing to catch an elevator? Would his/her speed also be around 60′ / turn? He hears a growl behind him so he runs to the exit (move + dash = 60’/turn).